We all
know that Scrum games are helpful in building team cohesion, energizing
everyone, and breaking the ice for shy teammates.
Here is a
game that I found very interesting and easy to play. I got the idea for it from
the thematic apperception test (TAT).
Necessary
materials:
1. One
large blurred image, which should show one person doing some activity. This
image should be blurry enough that the team can imagine any human presence but
cannot definitely identify who the person is and what exactly he or she is
doing. For example:
That image may be shown:
- Through a projector.
- On a big screen in a conference hall connected to a laptop or PC.
- On a flip chart, pasted or drawn on.
- On a whiteboard, again pasted or drawn on (drawing a blurred image may be a tough job!).
2.
Writing pads/papers for teammates
3.
Pencils/pens for teammates
How to
play:
1. The
facilitator will ask each development teammate, "What would you be if you
were not IT personnel?"
There
will be different answers given, such as:
- Doctor
- Air force pilot
- Police officer
- Businessman
- Professor
- News reporter
- Poet/singer/guitarist
- . . . And you can add some unusual, imaginary roles as well.
2. The
facilitator then shows the image and asks each team member to write a story
about that image, related to the role each chose for himself or herself. The
story should be five to seven lines long only. (Give a time limit of six
minutes: one minute to think and five to write.)
3. Once
everyone has finished writing their stories, the facilitator will ask each team
member to narrate the story he or she has written.
4. After
finishing the story-telling round, the facilitator will disclose the
"real" role of the person in the image. This role will be the choice
of the facilitator, preferably a role that was not among those the teammates
listed in the beginning.
5. The
facilitator will now ask the team to collaborate on writing a single story
about the image, bearing in mind the role the facilitator named. It should
contain ideas from each team member and be 10 to 12 lines only. (Time limit: 20
minutes, 5 minutes for discussion and 15 for writing)
6. The
team will select the narrator of this story. The narrator may be the last one
who entered the meeting, or decided through a draw, or whatever the team
decides.
No
conclusion will be given for any story. The image contents and theme used in
one game may be modified for games in the future.
This
exercise will not only be refreshing but it will also give wings to the
imagination of team members.
A few explanations:
• Why
individuals need to narrate the story?
Narrating story
will work as an ice-breaker for shy team-members.
• Why
writing story two times, one individual and one group story?
First story will be individuals thought and will solely
intended as an ice-breaker. The second story will be the result of team-work
and team-cohesion.
• Why the
image needs to be blurry?
If the image will be clear then it will stop the
imagination from the team-mates. For example, if we see a person in army
uniform then it will be tough to write a story on a doctor, at least as an
active actor of the story. Same will apply when the second story will be discussed
and written.
• What
does ‘story’ imply here?
Story here means a few sentences on the role. For example-
Harry is a teacher. He goes to nearby village over weekends and spread
literacy. He does this free of cost ….continue with your imaginations.
• Why the
facilitator will select a different role that was not listed in the beginning.
If the role is among the roles listed in the beginning
then the story is already there. The
idea for a common story here is to ignite the team-work and cohesion, in action!
Please
feel free to ask for any further explanation needed for this game.
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